The company said its users are primarily children aged between 3 and 8, with parents who seek quality childhood educational resources for their children. And those parents are generally the more tech-savvy younger generation born in the 1980s and 1990s.
The company's current CEO is Zhang Yong or Daniel Zhang, who took over the post in May 2015, and it is not immediately clear whether the company will appoint a new chairman.
The company will work with local authorities and other partners to improve bike-sharing user experience and expand the service to other cities.
The company secured water treatment deals in nearly 200 more Chinese cities in H1 via a new public-private partnership financing model, on top of its existing presence in major regional markets, including Beijing, Yunnan and Zhejiang.
The company started export to China in the 1990s. It currently has annual lobster catches about 1,000 tons, mainly catering the Chinese market. According to Harvey, this is the strict quota set by the New Zealand government and must not be exceeded so as to promote the sustainable development of New Zealand's fishery industry and protect the marine ecosystem.
The company's total installed capacity exceeded 320 million kW by the end of 2019. Besides thermal power, which reached 140 million kW and accounted for about 44 percent of total power generation, power generated by hydropower reached 110 million kW, accounting for 34.4 percent of total power generation.
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The company recruited 28 students in the first batch, including 16 women from vocational schools and universities. All are from poor families. The candidates were trained in Suzhou, Jiangsu, about 4,000 kilometers from Lhasa.
The company is looking to reduce the amount of time it takes to deliver products to customers’ doorsteps, potentially eliminating one of the last core advantages of traditional brick-and-mortar retailers.
The compound annual growth rate of the country's entertainment and media industry will reach 5.2 percent from 2020 to 2024, which is higher than the global rate of 5.1 percent, the report said.
The company's plan comes as the gaming industry in China has been delivering robust growth. According to data from iResearch, mobile's contribution to China's total online gaming market climbed to 62.1 percent in 2017 from only 13.1 percent in 2012. Research foresees mobile gaming's share will exceed 70 percent by 2020.